Friday 30 April 2010

Environment/ Surroundings

This is the jpeg image i used for the ground. I used the material editor to apply this on to a plane. 


This is the plane with the material applied to it. I used diffuse and bump on the material editor to give the surface a rougher look. Also, I made the plane bumpy so that it is not too plain. I used editable poly and moved the vertices up and down.

This is another image i used for the background, using exactly the same method as the ground as shown above.

I chose this image because I think it blends in well with my model.


Friday 23 April 2010

Animating

After an unsuccessful skinning, i had to move on to animating as it was getting closer to deadline. 
I decided to use 500 keyframes for my animation. the reason for this is because i don't have much action happening on my scene, except the fly flying around. 


Every 25th keyframe, the fly moves from one place to another. 

Friday 16 April 2010

Skinning

After the biped, i had to start skinning in order to animate my model. This is the part i found most difficult and i was taking a long time to get this right. 
Under skin modifier list is an envelope, here you set the weights for the right areas of the body. the weight tool was used to modify it. I also had to animate my model to see what i needed to skin. However, this is where i had a big problem. I did not seem to progress at all. I carried on with this for a few days but my model looked pretty much the same as when it was not skinned.  I felt that i was going wrong because i was unable to move the vertices. But this was  not the case, as vertices were not supposed to move. I was stuck at this point and was running out of time. So, i had to make a decision of leaving it behind and carry on with the rest of work that i still had to do.
I know that this is something that could have been fixed, but it was my fault so leaving it till it was too late. 

Friday 9 April 2010

Biped

I created the biped my going on to create > systems > biped. I dragged the skeleton starting from the feet to the head. The size of the biped had to fit inside my model, as long as the biped does not stick out of the body. I resized some body parts such as the legs and arms. The joints had to be at the right places otherwise it will not be in proportion. 
This is the bit where it started to get more harder. It took some time for the biped to fit in perfectly. 
the arms and leg seemed straight forward, however, it was the hand that was more complicated as it was slightly rotated to an angle. So i also had t rotate the biped hands. Bearing in mind that there are only 4 fingers to work with instead of 5. The reason for this is because when i decided to create the hand, i was unsure with how to extrude and bevel the 5 fingers, i only seemed to have enough space for 4, but it turn out okay in the end. I was happy with the end result.

Once the biped was in the right shape, i attached the biped to the model i created, so when the arm moves up, the arm and the bipeds arm also moves, so the biped now acts as the skeleton for my model.

Saturday 3 April 2010

Bench


I created the bench by only making half of it, and mirrored it, slice along the mirror, so the bench has the design on it meeting in the middle. Again, i used the symmetry modifier, flipped it on X axis.

Here is the bench once rendered.

Here are the models i created. I am very pleased with my models as i have put a lot of effort into this. 

Friday 2 April 2010

Modeling the Fly

For the fly, i started with a sphere and made the head. I did not want the head to be a perfect round shape so i used the select and non-uniform scale tool. I then squashed the sphere downwards. Just like the man, i created the eyes in the same way. I made one sphere and used the material editor. I used the same eye as the man model. I applied it by going on maps, diffuse, bitmap and selected the file. Once i dragged the material on to the eye and the pupils were rotated at the right place, i then cloned it to make the second eye. The reason for this is so that the eyes are equal. otherwise, if i had created two separate spheres, it would have been possible to do but it would have taken me a long time to get it in the right size and angle.  


I created the body by using a sphere again. I used the scale tool to make it narrower and pointier at the bottom. I cut off the top bit of the sphere as i was going to put the head i already made to go on top of the body.
I used the extrude tool to pull out the arms and legs and i also used the bevel tool to make the tips wider, with an illusion of hands and feet.
I also created the wings using a plane. there were many ways of doing it, however, i decided to only make one side of the wing and mirrored it so the wings perfectly even. I used the symmetry modifier, selected mirror and flipped from the X axis.

 
Once i had all the fly body parts, i put them all together and assigned ID tags. As you can see, there are two different colours; black and yellow. Out of all the colours, i chose theses too as it looks like a bumble bee. Other colours wouldn't have been as good as this.